
Colors configurable via Config/XComCostBasedAbilit圜olors. ASUS ranks among BusinessWeek’s InfoTech 100 for 12 consecutive years.

King of Hell for helping me with stability testing ASUS is a leading company driven by innovation and commitment to quality for products that include notebooks, netbooks, motherboards, graphics cards, displays, desktop PCs, servers, wireless solutions, mobile phones and networking devices. sernik for the interesting discussions and for fixing compatibility issues between our mods in lightning speed People with red-green-blindness seem to have problems to distinguish green from yellow, so you can set the free action color to white by changing Abilit圜ostColor_FreeAction="ffffff".Īfter Action Day Wounded, Always Show Shot Breakdowns, Evac All, Gotcha, More Than 15 Ability Icons, Numeric Health Display, Perfect Information, Quiet Bradford, Show Enemies on Mission Planning, ShowMeThePersonel, ShowMeTheSkills, Stop Wasting My Time, Tech Treeįree Reload (actually this mod is now unnecessary, because my mod contains the same functionality, see the screenshots) If you have problems distinguishing colors, you can change them in Config/XComCostBasedAbilit圜olors.ini Yellow = using ability will end unit's turn (like a "yellow move")

It changes the default ability icon colors to reflect their action point cost, so you can see in a glance which actions will end your turn and which won't.īlue = using ability will not end unit's turn (like a "blue move") If you sometimes simply forget to use single-AP abilities like aid protocol, quickdraw or reload before shooting, this mod is for you.
